If a source actor is set, use that for determining the arrow side (i.e.
whether the BoxPointer widget should expand in a certain direction).
This is better because it ensures that the popup is displayed on the
same monitor as the widget it originates from.
Without this, entering text with a vertically aligned input method
close to the bottom of a monitor would expand the BoxPointer downwards
on the monitor beneath it, instead of upwards, which is what one would
expect.
https://bugzilla.gnome.org/show_bug.cgi?id=786886
_calculateArrowSide: function(arrowSide) {
let sourceAllocation = Shell.util_get_transformed_allocation(this._sourceActor);
let [minWidth, minHeight, boxWidth, boxHeight] = this._container.get_preferred_size();
- let monitor = Main.layoutManager.findMonitorForActor(this.actor);
+ let monitorActor = this.sourceActor;
+ if (!monitorActor)
+ monitorActor = this.actor;
+ let monitor = Main.layoutManager.findMonitorForActor(monitorActor);
switch (arrowSide) {
case St.Side.TOP: